![]() Also sorry if it is located wrong, I am a scrub on this forum to please bare with me. I apologize if this has been asked before, but I couldn't find it myself. Upscale the 48x48 pixel size instead, sounds like a pain in the neck, seeing as everything in rpg maker mv is probably calibrated to this size.Īnyways anyone who has a bit more experience than me who can lend me their 2 cents? But would that look good at all? Hopefully it is possible to make it look good because this would be the easier to the 2 options.Ģ. Head to the seas to battle battle ships, or score your latest post apocalyptic games with our newest releases In addition we have updates to three of our existing packs: Battle Girl characters Pack 1, Modern + Inner Basic Tiles MV, and the Fantasy Character Pack. I'd imagine it is possible, but 2 solutions come to mind.ġ. But what If I want character sprites with cleaner lines? What If I want to make medium to high resolution traditional artwork and use that for sprites? This leaves pixel art as the only option on the surface at least. I am looking at the spritesheets for RPG Maker MV and I take they need to consistently be 48x48 per sprite. Hi there nice to meet everyone ^^ this is my first post.
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